All of that aside though, the better point is that even with those issues getting fixed in gameplay, the base mechanics outside of the special abilities are so solid and tight that one could play most of the game using just those. A lot of them add in some great little bits of gameplay that add to the overall enjoyment of Aragami as they should. While I did gripe on it up above, I do have to put in that as Aragami progresses and you unlock more and more abilities there are a plethora of other ways to work around that “pixel hunt” I spoke of. Everything just seemed so well planned out that even if you thought you found a new path around something you could see it was there for a reason. It became much more than just a murder everyone in the level to sneak on through kind of game even though there was a challenge in each mission to do just that. Aragami does just that and gives us some fun levels to play in and strategies we need to set up to make it through each mission and chapter of the story. It has been a while since we had a great stealth action game that put us in the role of a ninja. Granted, the latter there could be seen as a bonus in the game but it did happen so random that it felt more of a glitch than a “game of the system.”
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